Return to amadias sanctuary, learn the worm tremor skill from the keep and pick up the torturer talent. If you found some thievery gear, loot the captains boots. Explore radekas cave for XP before unlocking the abandoned camp waypoint. Exit the keep and jump off the back ledge to reach dragon's beach. Withermoore will help you get into the chain lightning room. Loot the key to the keep and then loot the keep. Engage them in combat and then destroy their jars on round 1 using adrenaline. Enter the keep and drop the 3 necromancers jars on the ground. Make sure there is an open route from beginning to end to complete the gargoyles quest for its reward. Use the skulls to open gates as though you had made your way through the maze naturally. Use barrels, cloak and retreat to solve all riddle but do not enter the scholars trap room. Jump past Moody's jar to exit the vault and speak to your God to learn bless. Solve the riddle and then sneak through the final encounter area to loot the vault. Climb the vines on the left cliff and then use cloak to jump down the back tunnel to bypass the second encounter without spawning moody again. Use cloak and dagger to sneak directly to the invisible bridge and bypass the first encounter with moody. Dig up and equip the second skin gloves before learning tactical retreat. ![]() Heal the dying seekers with first aid.įrom sanctuary, sneak past the 3 voidspawnbon the beach using cloak and dagger. In the sanctuary, get the rapier from Kermit if you want it, put 1 point into scoundrel, buy cloak and dagger and tactical retreat skillbooks. Sneak past the ruins encounter with the voidlings, grab the chantarelle and go to the back entrance of the sanctuary. Unlock the bridge waypoint and follow the path to amadias sanctuary past the talking heads. Return to withermoore to collect his belt and then waypoint back to the dungeon to sneak out of the fort via the drawbridge. Sneak into orivands bedchamber and loot it before opening the back door and lowering the ladder. Loot the statue chest, get the first piece of the tyrants set and break withermoores soul jar. Get the teleportation scroll from the first cell before proceeding upstairs. In the fort, sneak near the houndmaster and grab the prison key. Waypoint back to the square get the key from Migos daughter and then go down the hatch. Waypoint back to the square, talk to gawin, swindle the card players and turn in Migos ring. Use bedroll + potion of strength to remove the spear. Explore the fire slug cave and dig up the chest near the amadouvier. In fort joy slums, support Elodie against the thugs with option 1. On the beach, grab the shovel at the ruins camp, trigger dallis' cutscene, grab the yarrow plant. On the boat, open trade with all magisters before triggering wendigo's source blast. Put all civil points toward lucky charm and at least the first 9 attribute points into wits. Pick first aid and adrenaline if your not an elf and whatever else you like. Start character creation with 1 Scoundrel and 1 Huntsman. I've been playing a lot of DOS:2 lately and thought I would share my preferred Act 1 route. Vendor Prices, Bartering & Attitude Formula ![]() Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
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